Sunday, 26 March 2017

Goblin Knight

Goblin Knight is my first painted mini in a couple of months, due to a lot of real-life stuff - at times like those I usually can write some stuff (hence the Supers Unlimited progress), but painting tends to take a hit. Thankfully I have cleared this mini which was started a while back, and I may try and tackle some easier to paint generic stuff soon to get myself back on track.

I really didn't enjoy painting this in anyway to be honest - the sculpt felt fiddly in terms of design, and the casting was poor in places, not uncommon with too many Knight Models in my experience. It does mean another SMG mini done, a range I expected to become defunct and since I commented about that it has come to pass. Brummie and me are planning a 400 Rep BMG versus SMG game sometime soon, so that will be a positive out of getting this mini painted amid the ongoing stuff related to the collapse of Knight's Marvel ranges.

In terms of my painting progress for SMG I am adding Venom and Elektra to the overall target list since I consider them part of the range; both had cards published digitally if not physically. I have since had my own copies printed for eventual gaming. Venom will give another Goblin Cult option for a bit of variety when I eventually get round to painting the mini.

SMG Painting Summary
SMG characters owned: 15+2
Percentage of owned characters painted: 47.1% (8 models)

Sunday, 12 March 2017

Shameless Blog Plug!

As mentioned in my last blog post, I have decided to work up some ideas around skirmish minis games systems which I hope to publish eventually (very likely via Wargames Vault), all under the Kitbash Games brand.

The first project is Supers Unlimited - a supers genre game naturally! This will be followed by Squad Wars (think high-octane, Saturday morning pseudo-military 80's cartoons and action figures), Fantasy Wars (small Parties facing off and unleashing world-shaking abilities) and others.

The approach I am taking is to provide 'sandbox' rules which are fast-flowing and allow players to creatively tailor their characters without massive crunch - building a super in Supers Unlimited is something that can be done in a few minutes even on first reading. Essentially you will be able to grab whatever models you want to play with and quickly make them into a playable Team.

If any of this sounds like your cup of tea, please head on over to my Kitbash Games blog to learn more (click for link). Once the blog has a few more Followers I will be announcing a competition to win a copy of the only Kitbash mini so far (Doc Cosmos - seen in concept art and mini forms here), so if nothing else feel free to Follow for that reason alone!

Friday, 3 March 2017

All Quiet on the Eclectic Front?

February was one of those 'life stuff' months, and has been incredibly busy. Consequently, I have not felt up to painting, which puts me behind for the year already, but that is not to say I didn't get some motivation for other 'hobby stuff'. (And hopefully the painting will kick back in soon!).

I decided to dust off a few ideas which have been percolating through my brain for a number of years, and have made significant progress on a set of 'simple supers' rules I am provisionally calling Supers Unlimited. The characters are ideas that have been with me for a long time, while the rules engine is an amalgam of a number of ideas I have been working through in drafts for other games. There will be simple character creation but overall the rules will be light on 'crunch'.

One of the characters I am working into the background for the game has already appeared in the form of a sculpt I had commissioned a few years ago, so this has been a slow-burn to say the least!

I am not wholly sure what I will do with Supers Unlimited yet, but I hope to complete the first (very rough) draft quite soon - watch this space!