Friday, 25 March 2016

Court of Owls Tournament Crew

For my fourth BMG tournament I decided to take the Court in the configuration shown here, with a few changes from the previous post when at the time I did not anticipate getting all the options painted.

The Changes

  • High Council Member instead of Benjamin Orchard - for 2 reasons: firstly, the High Council has a ranged attack, so offers a little more threat (I really do not want Orchard getting into a fight); secondly, the High Council has Endurance 7 which represents a tipping point against attacks doing either 2 damage or 3 damage (Blood or Stun) - he becomes less susceptible to being one-shotted.
  • James and Nathan O'Malley instead of the Butcher - the O'Malleys offer an extra model for contesting /  controlling / threatening / attacking, vital in trying to minimise enemy VP and maximise my own; in addition, the 6 Attacks the O'Malleys offer are simply more efficient than the Butcher's Claws; finally, the O'Malley's do their respective tasks well (James as as back-line defender and as Bodyguard to the Leader, freeing up the Leader to get more involved; Nathaniel to de-buff enemies) while the Butcher does not really do anything very well in my experience, which is a real problem as he is the crew's most expensive character in game terms.
The Tournament
It was an enjoyable day as always, seeing familiar faces such as Kieron of Cheaphammer, and going along with Brummie/Simon to his first tournament.

I had two draws and a win with a crew I am still getting used to. I came sixth out of 12, which I was happy with all things considered. On the day I fought against two League of Shadows crews (one with Catwoman to rack up VP - the Court have nothing that comes close to that), and a Scarecrow crew lead by Deathstroke and including Zsasz.

On the day, I don't think I made too many mistakes and I was always on the back foot in line-up given that I was giving up 21 Reputation, which is the equivalent of a Henchmen in most crews, but the right decision on balance I feel (a couple of new 45-50 Reputation Talons would be most welcome to give the Court real options). 

Once the Court engages the enemy they put the hurt on to a very respectable level, and I think are almost peerless in that regard; all of that is down to the plethora of Handy, Sharp and Blood damage. The thing for the future is maximising that advantage and learning to take some more risks with them to make them feel really competitive.

Both in the tournament and out of it I have fielded the Court against Penguin, Bane, League of Shadows (twice) and Scarecrow crews, and in all of those games Stealth had little or no impact, which is the biggest hurdle I feel with the Court - being able to close with the enemy without being gunned down.

The List (329 Reputation / $1200 Funding)

  • High Council Member
  • William Cobb (Camo Vest; Climbing Claws)
  • Strix (Ammo; Antidote)
  • Xiao Loong
  • Brandon O'Malley
  • James O'Malley
  • Nathaniel O'Malley (Camo Vest; C4)


Monday, 21 March 2016

Contra-Auguste (Joker Henchman)

This is my just-finished Contra-Auguste, another Joker Henchman. I had planned on building up a Joker crew as mentioned a while back, but I got sidetracked when the last Court of Owls crew box was released as that was a far more appealing option for me. In fact, I think I have painted 10 other BMG minis between this Joker Henchman and the last (August).

I completed Contra-Auguste primarily as I had a little spare time and some 'extra' painting motivation while working on an unrelated mini, and managed to get a good chunk done earlier in the week after previously starting and abandoning the mini (I started a few Joker Henchmen at that time to speed up some of the painting). That said, The next crew I want to finish off isn't Joker, and is one I hope to conclude within the next two months (a personal deadline). Then again, I think I have a Joker list in mind which only requires me to finish 3 more minis, so who knows? Painting Contra-Auguste puts me just 1 mini short of  my BMG painting target for the year, with 9 months to go, which I think will be safely beaten.

The mini suffers unfortunately some of the common issues of Knight Model's casts, and was not a crisps cast. In addition the super-soft metal used saw me bend the bat after painting was finishing with light accidental finger pressure. The metal compound seems to vary significantly between models I have from the range.

I game terms Contra-Auguste looks an interesting proposition; I am not a fan of the Bat/Baseball Bat weapon, as I think it is inefficient, but with the model's Obsessive Trait he actually damages on a 3+ against the first enemy he starts attacking until that enemy is KO, but has to carry on whacking it into the ground so is a win-lose proposition. His Defense 3, Endurance 5 and Hardened should make him surprisingly durable for such a relatively cheap (in Reputation) model, which is part of the reason why I had planned to include him in my Joker list.

BMG Painting Summary
BMG characters owned: 199 (added: nothing)
Percentage of owned characters painted: 21.1% (42 models)

Tuesday, 8 March 2016

High Security (BMG Henchman)

A couple of hours work and I have added a surprise completed mini to my BMG collection. I say surprise as I had a notion of doing High Security soon, but wasn't sure when I would get around to him. Well a couple of hours spare during annual leave today saw him done, and he will probably get an outing next week as part of a Poison Ivy crew. For a quick turnaround i am pretty satisfied with the results.

I had put off painting more of the Prisoners as I was becoming averse to painting orange (probably my least favourite colour to paint), but a week or two ago I had an insight into how I could tackle High Security - make him match my Arkham Asylum inmates such as Pavilion A Subject and File No. 08923. As soon as I decided that, he jumped up the mental painting queue, then circumstances arose to give the Poison Ivy crew a run out, and sudden painting motivation hit and he was finished pretty quickly.

High Security is my tenth BMG mini of the year, out of an original target of 12 (I had planned one pre month...), following a few days after finishing Nathaniel and James O' Malley for the Court of Owls. I suspect I will exceed that particular annual painting goal, and the sudden momentum is helping my overall productivity which is nice.

In game terms I read good things about High Security. Certainly, at 48 Reputation he is not a cheap Henchman, and I dismissed him early on because of that, but Combo with Knives, coupled with +1 Strength and CRT: 1 Blood from Devastating Blow makes him a real threat, especially if he can take out an enemy model early in the game.

BMG Painting Summary
BMG characters owned: 199 (added: nothing new)
Percentage of owned characters painted: 20.6% (41 models)

Saturday, 5 March 2016

James and Nathaniel O'Malley (Court of Owls)

Finishing James and Nathaniel O'Malley means the last two Court of Owls minis done, meaning I have painted all of the minis made available for the crew so far. They were started at the same time as Brandon O'Malley and set aside when I wanted to focus on finishing that model. I kind of rushed them towards the end just make sure I keep 'getting stuff done', but the most important thing for me is that they are finished.

Both appeared along with Brandon in the Talon series; Brandon is Nathaniel's father, and James is Brandon's sire. In the story, Nathaniel is revealed to have ensured he is the last O'Malley to serve the Court of Owls, and is shown as a disappointment to his father and especially his grandfather.

In game terms James and Nathaniel O'Malley are the weakest Talons in the Court of Owls game (so far), with low Attack compared to the others and limited Willpower and Endurance. Consequently they are the two cheapest models available to the crew in terms of Reputation. They don't offer much threat, so the niche for each is likley to be Bodyguard (James; allowing the weak Leader more freedom to step in and challenge for Objectives) and Objective-grabber (Nathaniel),

All things considered about these two additions, I am giving serious thought about using them instead of the Butcher in the upcoming tournament simply as I don't think the Butcher offers very much for hist cost compared to the smaller Talons. It would mean taking a Reputation hit in regards to what is allowed, but is something I am thinking about.


BMG Painting Summary
BMG characters owned: 199 (added: Titan Joker and missed Cyborg at my last count...)
Percentage of owned characters painted: 20.1% (40 models)

Sunday, 21 February 2016

High Court Member (Court of Owls)

Another painted addition to my BMG collection - the High Court Member is the second Leader choice made available for the Court of Owls, and easily my preference of the two, both due to its rules versus those of Benjamin Orchard, but more especially because I think this is the considerably better sculpt of the two. The painting was done pretty quickly as I had a sudden burst of motivation.

I have not yet done a really close comparison, but I suspect the sculptor re-used the Black Mask mini as a dolly basis for this sculpt - not sure how I feel about that given the premium pricing of the range. It is certainly not the only example of Knight Models doing that, and is something common in unit based gaming, but still it feels to me like a bit of a short-cut too far based on pricing for things that are in essence unique character models. Nonetheless, it is for me easily a superior sculpt to the awkward-looking Orchard.

In game terms there are a few key differences between the two Leaders, with the High Court Member offering advantages in:

  • Ranged attack - no temptation to try and move him into front-line combat;
  • End 7 vs. Orchard's End 6, less likely to be one-shot KO or removed as Casualty;
  • Distract, Discourage and Demoralize Traits to impair enemies.
The downsides by comparison are lower Movement, lower Willpower and lack of Veteran (which is useful for defensive purposes).

I fully expect the High Court Member to get a run-out in my next game (I am facing a Bane crew for the first time that I can recall) and most likely at the upcoming tournament.

BMG Painting Summary
BMG characters owned: 197 (added: nothing)
Percentage of owned characters painted: 19.3% (38 models)

Thursday, 18 February 2016

Court Of Owls Crew

This will be my first Court of Owls crew which I take to a tournament. I am looking forward to using a new crew with different qualities to my existing options (Poison Ivy, who I haven't really got to grips with; and Black Mask, who I would probably be sticking with if it had a few more affiliated Henchmen options).
The line-up comes to 350 reputation and $1100 Funding (these models cannot actually take any remaining Equipment options. I think that on first glance, until I get a few games in with them for better insight, there are a few inherent strengths and weaknesses:

Pros
  • Good Defense on the whole (it will be nice to be playing with two-thirds of the crew at Defense 4, rather than most models at Defense 2!)
  • A mix of defensive Traits for most Henchmen such as Stealth and Elusive; with Equipment all 4 Henchmen will have Stealth
  • Cheap Large Free Agent
  • Very cheap Leaders (but they are not front-line fighters)
  • Blood Damage from all models, and decent weapon Traits with plenty of Sharp on 4+ Strength for most models, allowing 75% chance of Damaging in basic terms)
  • Relatively low VP's conceded overall due to KO'ed (since mostly Henchmen)
  • Recovery from KO'ed is very good

Cons
  • Lacking ranged attacks (1 model with short range attack)
  • Extra VP given up as Casualties
  • Limited choice (no non-Court Free Agent or Henchmen fixes for apparent deficiencies; relatively few crew configurations at 300 and 350 Reputation due to the specific bands of Reputation values)
  • Inability to fully utilise Funding above 300 Rep (if Funding is a mechanism of balance, then this increasingly limits the Court as Reputation limit increases)
  • Limited vertical mobility (no Batclaws or Flight; Climbing Claws are available but are slower to access models which have used Batclaw to get onto higher elevations such as assault rifles and Riddler Bots)

In terms of combat it is looking like these 3 are my best and most efficient combatants:
  • Strix: best overall as accuracy is joint second in the list, and potential damage output the highest
  • William Cobb: is second due to accuracy based on Precise Blow with Combo
  • Brandon O'Malley: looks set to put out some decent damage at the cost of reduced probability of hits
In terms of 'to hit' and 'damage' probabilities, the Butcher is simply not as threatening as he looks.

In terms of mobility, Strix and the Butcher are pretty evenly matched, while Brandon O'Malley offers Tireless for cheap Running.

Defensively Xiao Loong is hands down the best option, in close combat at least, while Strix has Acrobat (for Dodge) and Butcher has some durability with Tough Skin and Endurance 8. What may not be immediately apparent to opponents is that through a relative lack of Free Agents and Sidekicks, the crew gives up a relatively low VP total for KO models, but a relatively high VP total for casualties.


Sunday, 14 February 2016

Brandon O'Malley (Court of Owls)

Brandon O'Malley is my sixth Court of Owls mini (my fifth Talon), and finishing him gets me to a playable 350 Reputation crew for the Court, which is ideal as I am planning to take them to a 350 Reputation tournament in March.

I started this mini a week ago, along with the James and Nathaniel O'Malley minis, in order to put the main blocks of colour down on all three, before just focusing on finishing this one - the other two will get done over the next few weeks I hope. I have to admit, I don't have much stomach for batch painting these days, so the decision was the right one as it got this done quicker than might have been the case had I persevered with all three together. That said, looking at the photograph of the back of the mini, I am not sure if I have misjudged the right hand edge of the 'gold bars' on its back; if that is the case it will be a quick fix.

In the comics, the Brandon is the middle generation of three O'Malleys who have served the Court of Owls, and we encounter them as the hunt Calvin Rose, the most recent Talon.

In the BMG Court crew, Brandon O'Malley is probably the second or third hardest-hitting character they have currently, roughly in line with William Cobb depending on the situation, but both behind Strix. I shall soon get a better sense of things as the Court are getting a run out against Brummie's Penguin crew on Tuesday!

BMG Painting Summary
BMG characters owned: 197 (added: new Court of Owls crew box; Catman; Cyborg; Hawkgirl; BtAS Harley; Riddler Mech; and Penguin Thugs III)
Percentage of owned characters painted: 18.8% (37 models)