The most recent was a brief interview with Carlos B. Garcia, the man behind Anima Studios and the Anima raft of games (including Anima Tactics; click for link to interview). He recently launched the Anima Gate of Memories: Extended Campaign on Kickstarter, as a supplement to the original Anima: Gate of Memories Kickstarter campaign.
As the Anima Gate of Memories: Extended Campaign heads into its final days, Carlos kindly agreed to answer some questions posed by the Anima Tactician (click for link to interview).
I have also conducted a few interviews with creators and developers working on the Pulp City game and on behalf of Pulp Monsters.
Maciej Żylewicz (part 1 and part 2) - the driving force behind Pulp Monsters and Pulp City.
Melvin de Voor - artist, concept designer, layouts and design.
James Van Schaik - sculptor, industry veteran and consultant.
Maciej Żylewicz (part 1 and part 2) - the driving force behind Pulp Monsters and Pulp City.
Melvin de Voor - artist, concept designer, layouts and design.
James Van Schaik - sculptor, industry veteran and consultant.
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