Tuesday, 6 September 2016

Joker (Frank Miller)

Another BMG character completed, and my first iteration of the Joker - and the weakest of the bunch (so far) in game terms, but probably the simplest to paint, which is why he jumped the queue ahead of my part-done Arkham City Joker!

Not my greatest painting, but he will do for a 'quick and done' paint-job.

For those that don't know, this version of the Joker is from Frank Miller's Dark Knight Returns comic book from the 1980's, set in a time when Batman has been retired for a number of years, and when characters are in their latter years.

This Joker is stripped down in terms of tricksy weapons (no Exploding Teeth or One Shot Gun Trait, an Automatic Gun and Precise Knife instead), but still brings the game manipulating Kaos Agent and Trickster, along with Cruel (a more expensive version of Arrest) at a super-low 70 Reputation. The difference in value to Arkham City Joker's 90 Reputation is essentially a Henchmen, so arguably this one is better geared towards creating a swarm, although he loses out on overall threat.

I hope to add a Harley Quinn to the crew soon and finally feel able to field my first Joker crew, but as ever, time and focus will tell on whether I manage that! Aesthetically I like the Batman the Animated Series (BtAS) Harley with this Joker, but her Endurance 4 makes her a liability in-game, so that is not to be unfortunately. That turns me to Arkham City Harley who is a likely candidate for painting before too long.

BMG Painting Summary
BMG characters owned: 226 (added: still nothing)
Percentage of owned characters painted: 23.5% (53 models)

Monday, 29 August 2016

Robotic Dolls (Joker Henchmen)

Grr - sometimes I hate painting stuff, I really do. I paint to play (I don't like the sight of bare minis in games, so painting is very much a necessary evil for me), and sometimes I find it really arduous. That was the case with these Robotic Dolls. Unfortunately the detailing was soft, and did not replicate the level of detail depth visible on the Knight Models studio versions (which were presumably resin casts; as an example, folds are visible on the studio minis which were not apparent on these metal casts). Well, regardless, they are now done; they could be better, but I am moving on from them - they will pass muster and are good enough for the table.

The Robotic Dolls are creations working for the Joker in the Dark Knight Returns story-line (the same one which included the Sons of Batman), and I think the minis are pretty faithful representations, although I would have preferred crisper casts from the masters. In game terms they are pretty much one-shot flying bombs, because with Defense 2 and End 3 or 4 they won't last long if attacked. Until I give them a go on the table I am not sure how useful they are since they are unlike any other characters available right now in terms of rules. Although they have Laughing Gas attacks, using them precludes their self-detonation in the same Activation, giving your opponent opportunities to take out a Robotic Doll unless you feel confident of Activating it late in a round, then winning the Take the Lead draw to go first in the following Activation. Bobbie Mk II (far right, hands in pockets) seems the most effective of the three, and both his Attacks will affect a cluster of enemy models.

Finishing these takes me to seven Joker Henchmen, at over 165 Reputation, so I really should paint a Joker soon to consider actually playing them! In addition, I have moved past the milestone of 50 painted BMG minis with these three, so I *may* do a big 'everything so far' group shot soon to celebrate.

BMG Painting Summary
BMG characters owned: 226 (added: nothing)
Percentage of owned characters painted: 23.0% (52 models)

Tuesday, 16 August 2016

Wolsey - "Zoinks!"

"Zoinks!"

Wolsey is a Hasslefree Miniatures model, and I am sure any resemblance to Norville 'Shaggy' Rogers is entirely coincidental!

I have started a concerted effort this month to get non-combatant civilians painted for modern-day gaming, and so there will be something of a theme here and on the Pulp Citizen blog around that.

With relatively few colours to paint, Wolsey seemed  a perfect choice for me to get some momentum. The sculpting is to Kev White's always exemplary standards and it was a really nice mini to paint.

I had undercoated and prepped this one a long time ago - it was undercoated black which is something I haven't done for several years. So knowing it has taken me a long time to get this mini done gives me an extra sense of satisfaction. I'd like to get at least seven or eight civilian typs painted this month, and have three in the bag already, so that feels do-able, but time will tell. I may intersperse some other painting while i am at it if I can summon enough focus.


Friday, 12 August 2016

XTRAIDOS - Yin Yang Assassins (crowd funding campaign)

XTRAIDOS - Yin Yang Assassins is a new crowd funding campaign to add some additional minis to the Xtraidos range, and being run on the IndieGoGo platform. I love the sculpting for this small range, so I felt I had to back it. I have the first few releases and I am looking forward to adding more to those.


Saturday, 30 July 2016

Sons of Batman 02 & 03 (BMG)

Commenced alongside Son of Batman 01, I held back finishing these two minis until I had a clear colour scheme from tackling the first one. My main drivers for painting them were wanting to (hopefully!) do a Batman crew without Cops, and also to get some 'quick wins' in the painting queue in July both of which the three Sons of Batman satisfied.

Some former members of the Mutants gang in The Dark Knight Returns became vigilantes inspired by the return to the public eye of an older Batman. In terms of style, these are very close to what was depicted in the original comic book.

In terms of game play I have yet to use a Batman crew, but I think Son of Batman 02 (with the Shotgun) will be a fairly close substitute for Agent Ron, in Reputation and Funding costs. Son of Batman 03 on the other hand, is a trickier decision. In effect at 39 Reputation he is roughly equivalent to two Cops, meaning one less model in a hypothetical crew. At Defense 4 and Endurance 6 with Hardened and counterattack he seems very much set up for tanking an Objective, which makes his Follow Me Trait somewhat redundant. As a consequence I have my doubts about using Son of Batman 03 despite his very good aspects.

Not sure what I will paint for BMG next, or when I will next paint something from the range as this month I have managed to paint stuff for three other ranges which has been nice. That probably means I will end up being BMG-centric next month without realising it! More importantly, this takes me to 10 painted minis for the month overall, which is pleasing and gets me back on course for my annual target. In addition, these are the 48th and 49th BMG minis for, so the next one will be something of a milestone.

BMG Painting Summary
BMG characters owned: 226 (added: nothing)
Percentage of owned characters painted: 21.7% (49 models)


Sunday, 24 July 2016

Son of Batman 01 (BMG)

Son of Batman 01 is the first BMG mini I have finished in seven weeks, mainly due to a big painting slow-down in June, and also a conscious effort to get stuff done for other ranges. That said, I plan to finish the other Sons of Batman in the next few days, so more BMG will be on the horizon. I painted this one first to quickly test out how I wanted to tackle the colours, so it is very probable that the other two will be tackled as a pair. Unfortunately the pictures make the eyes look a little wonky; I don't feel they are as misaligned up close. Not a great paint job, but it will do.

The Sons of Batman are Henchmen options for Batman crews naturally, and were featured in the Dark Knight Returns comic from the mid 80's. They started out as members of the Mutants gang in that story, and with the Batman's return, some became vigilantes inspired by the legendary hero.

In game terms they are additional Henchmen choices, and give an alternative to the various Cops. This one is very cheap at 14 Reputation and $100, and seems ideal for sitting back and guarding/contesting an enemy Objective, likely equipped with a Whistle. If I put a Batman crew together at some point, I can imagine using at least two of the Sons of Batman, but possibly not all three since I feel the Reputation cost for one is too high for what he does.

BMG Painting Summary
BMG characters owned: 226 (added: a lot - Kid Flash, Starfire, BtAS Black Canary, Frank Miller Oliver Queen, Robin/Carrie Kelly and Sons of Batman, Frank Miller Joker and Robotic Dolls, John Diggle/Spartan, TV Flash, TV Reverse Flash)
Percentage of owned characters painted: 20.8% (47 models; the percentage dropped because of the 16 new additions)

Sunday, 17 July 2016

Black Panther

Black Panther is the third MUMG mini I have painted in the past couple of weeks, and will probably be the last one for a while from me, as I start to refocus on other lines. Black Panther is one of my favourite Avengers (he would make my ideal 'best seven' lineup without doubt), so being able to get a quick win in the painting was a real bonus.

Reading a run of Avengers comic books from the late 1960's when I was a teen (thanks Peter Atkins!) is what made me like the character, and I continued have ever since. Frequent positioned as ruler of the (fictional) African nation of Wakanda, T'Challa also bears the mantle of the Black Panther, having earned his right to the honourable name and trappings. I loved his inclusion in Captain America: Civil War, so as soon as I saw the mini (which I think is an excellent sculpt, and was very cleanly cast which was very welcome), I knew it would be one of the first MUMG characters I would paint.

The painting used my standard approach to not-black black, and the biggest struggle was trying to pick out the eye-piece lenses. I wish all minis and painting offered quick wins like this! Alas not!

If and when I start playing MUMG, I think Avengers/good guy superhumans will be the team i try, so will be built around Black Panther and Black Widow and building from there. If the 'standard' game size for MUMG is 50 levels, then to match that I think I am looking at something like another four or five minis to paint up.

MUMG Painting Progress
Minis Painted: 3 (16.7% of minis owned)
Minis owned: 18