Wednesday, 26 April 2017

Talia Al Ghul (comics)

Talia is my 62nd painted BMG character, and oddly enough, only the first Sidekick I have painted in the range. For readers unfamiliar with the game there are several main character ranks: Leader, Sidekick, Free Agent and Henchman. Out of 270 character models (and rising....) almost 40 are Sidekicks, so in other words, I am long overdue actually painting one...

This is one of currently two versions of Talia, both of which I started a while back and both were subsequently sidelined to finish other stuff prior to my recent painting slump. Regaining BMG momentum helped get me on track to finish this mini and do a little more work on the Arkham City version of Talia. I have seen Talia depicted with an array of hair colours over the years, so decided on painting her as something of a red-head. Probably a lighter hair colour than she has been depicted with, but I am happy with the contrast to all the dark parts of her costume.

I don't have painted League of Shadows or LexCorp crews yet (Talia is the only dedicated LexCorp mini released so far), so I don't expect to use this Talia anytime soon, or indeed ever. However, even if I was using either crew, she does not wow me with her character design in game terms, so she may be destined to forever remain in the cabinet. Still, the most important bit is another mini done, and my first Sidekick to boot!

BMG Painting Summary
BMG characters owned: 270 (added: nothing)
Percentage of owned characters painted: 23.0% (62 models)

Sunday, 23 April 2017

Hugo Strange

Another BMG mini done, following renewed motivation spurred by finishing Prisoner 05 and Joker, although Hugo Strange proved somewhat infuriating in the painting! The pale greys I was mixing up as the base layers to the 'white' looked fine until painting on the 'white' which made them look too dark. I stepped away from my usual choice and now realise that was a mistake!

While Prisoner 05 and Joker were cases of finishing part-painted stuff, Hugo Strange was done from scratch over a couple of days - he just took longer than planned due to the 'white' and then dropping him at one point (clumsy me!). I hope to finish off another couple of part-painted BMG minis very soon.

With so many BMG minis still to paint I am not entertaining thoughts of repainting Hugo Strange, so I accept him as he is. Even though I have been a fan of the character since a memorable story back in the 1980's, to be honest he is not likely to make it to my gaming table any time soon, if at all. The main reason being that I just don't see a place for him in any of my more likely crews since his rules push him to be surrounded by Arkham Asylum Inmates and Free Agents with 'Mental Disorder' rules. He offers buffs for relevant models, but at a cost of being the cost equivalent to a couple of Henchmen and not being able to take Catwoman - including her Arkham City VP generator version. For me he simply does not offer enough value in what he does, especially as many of my games are in tournaments where I feel he would be lacking. Mileage may vary though.

BMG Painting Summary
BMG characters owned: 270 (added: nothing)
Percentage of owned characters painted: 22.6% (61 models)

Thursday, 20 April 2017

Joker (Arkham City)

Joker was started many months ago (early September 2016), with a view to building up a new crew to be able to play with. I got side-tracked (as usual) so that hasn't really materialised - I certainly have a playable Joker crew, but not necessarily one I would choose to play if that makes sense?

As the mini had been part-painted for some time, it was recently finishing Prisoner 05 that motivated me to want to clear this one too. This Joker is my 60th painted BMG mini, and I hope to clear some other part-done minis from the range in the next few weeks.

Arkham City Joker recently saw a cost increase via FAQ/Errata which I think has been long overdue, simply because he bends four major areas of rules (initiative and game length; counter allocation for his Henchmen; being able to shoot around corners; a universal re-roll via Luck). I have faced Arkham City Joker crews a few times and it has always been the fact he bends so many areas of rules which I found frustrating to play against, so I am more than content with the cost adjustment even if I end up fielding this version of Joker myself.

BMG Painting Summary
BMG characters owned: 270 (added: nothing since posting Prisoner 05)
Percentage of owned characters painted: 22.2% (60 models)

Tuesday, 18 April 2017

Prisoner 05 (BMG)

Prisoner 05 for BMG has been part-painted for far too long. This is likely due to a combination of factors curtailing my motivation, few directly due to the mini itself.

It has been almost four months since I last painted a BMG mini, so I think that says quite a lot. Based on last year I averaged a little over two BMG minis per month, so I am far off that pace in 2017. Hopefully I will get a few more done over the next couple of months.

In game terms, Prisoner 05 offers a fairly decent package I think, for what is relatively low Reputation and Funding. As he relies on his Automatic Gun and Smoke Grenades, his low Willpower is not a problem, and Endurance 5 is a nice touch. For me though, I am not looking at using any crews right now into which Prisoner 05 would neatly fit, so he is likely to sit in the figure cabinet for a while.

BMG Painting Summary
BMG characters owned: 270 (added: quite a bit since the last painted mini)
Percentage of owned characters painted: 21.9% (59 models)

Monday, 17 April 2017

Sandblaster (Crimemasters)

Sandblaster is a mini I assembled and undercoated years ago. Her undercoat was black, which I reckon puts it at least as six or seven years ago, maybe more. In other words - long overdue to get out of the dread 'painting queue'!

The mini is produced by Reaper in their Chronoscope range, and to be honest, the detail is somewhat soft. That said, she made for a fairly straightforward paint job, even if a pretty basic one, which was ideal after the barren painting spell of February and March.

I'll be using the mini as Sandblaster, a Super in the ranks of the Crimemasters, a Team I'll use to play-test Supers Unlimited (you can read more about Supers Unlimited in general on the Kitbash Games blog). A crook who never made the big time, Jenna Thomas was part of a gang who stole a sample of sand energised with extra-terrestrial energy. The sand was affected following the appearance of Ion, the Caller and his subsequent battle with The Watch near Groom Lake. The sample was being held and tested at OMNI Labs under government contract. With inside help, the gang secured a flask of the sand for their buyer, but as they tried to escape, an OMNI security guard's energy pistol blast shattered the flask and reacted with the contents, spraying them across Jenna's body. She awoke days later, handcuffed to a hospital bed in an isolation unit. Thinking only of escape, her body turned to a crystalline form and as living sand she slipped her bonds, escaping into the night. Months later, the Villain known as Sandblaster started her Super-crime career.

Saturday, 15 April 2017

Shadowblade (SHOC Force)

Shadowblade is the final member of SHOC Force (for now!). Like the rest of the Team the mini is from the Nexus Miniatures range of models. The range was perfect for me in creating a Team visual across a group of minis.

Shadowblade is an Unhuman like her colleagues; in her case her powers allow her to teleport short distances, and give her enhanced stealth capabilities which she allies to formidable combat prowess.

A former assassin for hire, Shadowblade is now trying to build a new life and atone for her past, while supporting the SHOC Force cause and Dr. Omega's Unhuman Manifesto.

I followed the basic template of colours for SHOC Force with Shadowblade, although her costume is the most varied of the bunch. It has been twenty eight months since I first painted Oculus and Razorclaw for SHOC Force, so this has been a pretty long-gestating project. It also means the first finished faction for my 'Super Earth' project - basically the minis I will be using to play-test Supers Unlimited.

More hopefully, I seem to have regained some painting momentum which I hope lasts for a while and gets me back on track with my output goals.

Thursday, 13 April 2017

Dr. Omega (SHOC Force)

Dr. Omega is the second of my very recently finished batch of minis. Like the rest of SHOC Force, the sculpt is from Nexus Miniatures; for my purposes he is an Unhuman Super, the most powerful member of SHOC Force and its leader.

Dr. Omega is a powerful psychic, with telepathic and telekinetic powers. Most heroic Super-Teams view Omega and SHOC Force with suspicion, which has resulted in many skirmishes as Omega pursues his Unhuman Manifesto.

To add a regal element to Dr. Omega I thought the purple cape and gold trim would be good options. it helps differentiate the model from the rest of the Team and hopefully elevates him a little in 'rank'. The rest of his costume colours are aligned to the standard SHOC Force template.