Monday, 29 August 2016
Robotic Dolls (Joker Henchmen)
Sons of Batman), and I think the minis are pretty faithful representations, although I would have preferred crisper casts from the masters. In game terms they are pretty much one-shot flying bombs, because with Defense 2 and End 3 or 4 they won't last long if attacked. Until I give them a go on the table I am not sure how useful they are since they are unlike any other characters available right now in terms of rules. Although they have Laughing Gas attacks, using them precludes their self-detonation in the same Activation, giving your opponent opportunities to take out a Robotic Doll unless you feel confident of Activating it late in a round, then winning the Take the Lead draw to go first in the following Activation. Bobbie Mk II (far right, hands in pockets) seems the most effective of the three, and both his Attacks will affect a cluster of enemy models.
Finishing these takes me to seven Joker Henchmen, at over 165 Reputation, so I really should paint a Joker soon to consider actually playing them! In addition, I have moved past the milestone of 50 painted BMG minis with these three, so I *may* do a big 'everything so far' group shot soon to celebrate.
BMG Painting Summary
BMG characters owned: 226 (added: nothing)
Percentage of owned characters painted: 23.0% (52 models)