Sunday 31 May 2015
Goon 2 (Black Mask Henchman)
In game terms, when compared to the first Goon I painted, with identical skills values, identical Personal Trait (Brutal) and near-identical cost, there does not seem much between that model and this one.
Goon (the first one) has Brass Knuckles, dealing 2 Stun with Strength 4+. Goon 2 (this one) has a Baseball Bat, dealing just 1 Stun, but with Handy (re-rolling misses) and Heavy (adding +1 to the Strength value, meaning Damage on a 3+. All very much of a muchness?
Apply a little maths and it appears that each has a subtly different advantage to the other. Overall Goon (the other one!) is better at taking models down based on basic Damage output, simply due to the superior Stun output. However, Goon 2 (this one!) has an advantage of generally producing more hits to match against the critical die. Goon 2's best role though, is probably in taking out KO minis, since he should achieve more hits against them (thanks to that reroll), and the surplus Stun of the Brass Knuckles is then redundant. Stuff for me to remember when fielding my Black Mask crew!
I can see a tag-team of sorts with the two models: Goon attacking first, and if a model is KO, maybe using Goon 2 to try and convert Stun to Blood. We shall see how it plays out I guess.
BMG Painting Summary
BMG characters owned: 108 (added: nothing more at present)
Percentage of owned characters painted: 14.8% (16 models)