Showing posts with label MERCS. Show all posts
Showing posts with label MERCS. Show all posts

Sunday, 22 September 2013

FCC: Saboteur (MERCS)

Click to enlarge
Okay, this was a a typical surprise  for me - I say surprise as this was started after the other FCC, but finished before them, which is fairly typical for the random way I approach much of my painting!

The Saboteur is a model for the FCC House 9 faction for MERCS. In the corporately-controlled future world of MERCS, the FCC are an anti-corporate affiliation or largely like organizations that operate independently of each other.

House 9 is based in the middle and near east and may be considered freedom fighters or terrorists depending on point of view! The Saboteur exemplifies that idea with his rules representing his civilian appearance (harder to pick out among other combatants - penalty to hit; encouragement to allies if martyred - a bonus if removed from the game). Being armed with a a Molotov Cocktail and the futuristic equivalent of an AK-47 just finishes the package off!

It will be interesting to see how the game plays. Right now my focus for low model count skirmish games is on Pulp City; Anima Tactics; Freebooters Fate; and now MERCS. Each offers its own unique game-play features, and MERCS looks no different. I look forwards to finally getting to grips with some games when i have some factions painted up.

Colour-scheme wise, I have actually used the same palette that I am using on the para-military FCC House 9, so he should still tie-in with the rest of the unit. Hopefully work will continue on the remaining FCC before too long, and I manage to avoid too many other distractions.

Sunday, 15 September 2013

MERCS: Starting FCC House 9 (WiP)

Click to enlargify
I don't tend to blog 'work in progress' too often, but I thought I might do WiP's on my MERCS Megacon squads as I go, as this represents a bit of a departure for me (painting squads of minis for the first time in a few years, with an approach to painting that is a bit different than I used in my WH40K days).

What I am aiming to do is paint at least a little bit (even if only for a few minutes) each day on these until they get finished.

They are unlikely to be finished at the same time, as I will start to diversify the palette a little on them as I go to emphasize the rag-tag nature of House 9.

I am aiming to finish the Housemember first since that should then offer a bit of a template for the rest of the unit.

Sunday, 8 September 2013

Upcoming Project: MERCS

I have a new project that I am finally getting underway - I say finally, as over the past 2-3 years I have acquired the minis 4 factions for the MERCS game, and they have sat there untouched. That is all set to change.

MERCS is a futuristic squad level game where each player has a force of 3-5 models (5 is the standard game size).

The world is one where corporations have supplanted nations in pretty much every area of a citizen's life. Each Megacon is a vast entity, a conglomeration of an incredible array of businesses, and in the present day of MERCS just 9 Megacons remain in control of much of the world. Outside of Megacon control are the Lost Margins, territory of the FCC (Free Corporate Control), a loose affiliation of organizations that oppose the Megacons, but will occasionally work with a Megacon to further mutual goals against a rival corporation.

The MERCS of the game are corporate security soldiers in super-advanced armour, the ultimate enforcers of Megacon will. Currently 7 Megacons have minis available, as well as 2 FCC 'Houses'.

CCC Yellowjackets
So far I have picked up: CCC (primarily focused on North America; their squad is the Yellowjackets; and it was their Heavy model that drew my original attention, but I was fortunate to order the rule book when it came out and acquire the limited edition Incinerator); Kem Var (South America; they use stealth technology); FCC House 9 (a rag tag looking bunch; based in the Middle East and part of Asia; the can work with representatives of Megacons as Black Ops); and Keizei Waza (Australasia and South East Asia; equipped with nuclear powered armour and a martial sense of will).

I have also begun to prep some terrain to be suitable for games of MERCS (and some will be suitable for other games too), so expect intermittent posts over the next months that will directly or indirectly relate to MERCS as well as other stuff (such as wanting to paint some more Freebooters Fate minis before too long).

Images ©  2010-2013 MERCS Miniatures.