Well there we go - White Tiger is done, just by the skin of my teeth!
My contribution to Forgotten Heroes (click for link) and it has been great watching various projects unfold - well done all. I promise to be better organised next year - although I feel my G.I. Joe stuff this month is in keeping with the whole thing too. :)
Thankfully this was a fairly simple paint job which helped speed things up. I was able to go a little messy doing the necklace with the knowledge I could tidy up the 'white' areas. The white was mainly done using Vallejo Pale Blue Grey as a base up to Off-White. For some deeper recesses I mixed in a bit of Blue Grey.
I decided to shade the eyes with a pale green to tie into the amulets he wears, representing the glow of mystical power they infuse into him. Other than that a pretty simple paint-job.
I also worked up a rules card for him for the defunct Spider-man Miniatures Game, just to complete the project. His Reputation cost may get a slight re-jig when I rework how I have engineered my best guesses for KM's points formula. I fear not, there are more home-brew conversions planned for SMG in the near-future.
SMG Painting Summary
SMG characters owned: 15+2
Percentage of owned characters painted: 47.1% (8 models)
MUMG minis re-based to fit my SMG: 0
SMG Project minis painted: 1
Showing posts with label SMG Spider-man. Show all posts
Showing posts with label SMG Spider-man. Show all posts
Friday, 30 June 2017
Wednesday, 14 December 2016
Spider Robots (SMG Henchmen)
These Spider Robots are my first painted minis for the Spider-man Miniatures Game (SMG) from Knight Models, companion game to BMG (albeit with many caveats). Theoretically SMG and BMG are compatible, but time will tell (as will those caveats I mentioned).
These are not the most interesting of minis, but I set out to get something painted very quickly and these fit the bill! I tackled them as a 'speed painting' exercise which is something antithetical to my usual plodding approach, so that too was satisfying. Either way, I have started on yet another range (albeit one limited to 15 minis at present).
It will be a while before I get an SMG crew together, and it may require house-ruling allowable inclusions due to the dearth of options (especially for the Goblin Cult which I want to play first); right now, assuming 500 Rep increments, Goblin Cult could be played at 200, 250, 350 or 400 Rep, but not 300, and at 350 Rep (typical for BMG tournaments I have been to) the crew has only two models. Right now with no new releases in 11 months SMG seems dead in the water, but they have updated the rules document for it recently so who knows if there will be more SMG models (as opposed to ports from MUMG)? Well Knight Models do, but of course they are not saying either way.
SMG Painting Summary
SMG characters owned: 15
Percentage of owned characters painted: 20.0% (3 models)
These are not the most interesting of minis, but I set out to get something painted very quickly and these fit the bill! I tackled them as a 'speed painting' exercise which is something antithetical to my usual plodding approach, so that too was satisfying. Either way, I have started on yet another range (albeit one limited to 15 minis at present).
It will be a while before I get an SMG crew together, and it may require house-ruling allowable inclusions due to the dearth of options (especially for the Goblin Cult which I want to play first); right now, assuming 500 Rep increments, Goblin Cult could be played at 200, 250, 350 or 400 Rep, but not 300, and at 350 Rep (typical for BMG tournaments I have been to) the crew has only two models. Right now with no new releases in 11 months SMG seems dead in the water, but they have updated the rules document for it recently so who knows if there will be more SMG models (as opposed to ports from MUMG)? Well Knight Models do, but of course they are not saying either way.
SMG Painting Summary
SMG characters owned: 15
Percentage of owned characters painted: 20.0% (3 models)
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